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How To Animate A Drop Of Paint

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Larn about the basics of creating and working with expressions.

Expressions

When you lot want to create and link complex animations, but want to avoid creating tens or hundreds of keyframes by hand, endeavor using expressions. An expression is small piece of JavaScript code that yous tin plug into animated backdrop in your Later on Furnishings projects, that evaluate to a single value for a single layer property at a specific point in time.

Unlike a script, which tells the application to do something, an expression tells a property to do something.. For example, you accept a brawl moving across the screen from left to right, but you also want that ball to jerk. Rather than animating the Position property with keyframes, yous can apply a wiggle expression to it.

The expressions language is based on the standard JavaScript language, but you practice not need to know JavaScript to get started with expressions. You tin can create expressions by using the pick whip or past copying uncomplicated examples and modifying them to suit your needs. If you lot want to know more almost information technology, come across Understanding the Expressions language.

Here's a basic example of looping with expressions:

Why use expressions?

Salve time and create animations quickly.
Expressions enable you to automate actions (such as wiggle, jitter or bounce). This saves significant time, in that you don't take to create new keyframes for each activity. Here are a few examples to go you started.

Link different properties.

You can use expressions to link different backdrop such as Rotation and Position across compositions. Linking can help you create dissimilar animations without having to write dissimilar expressions for each.

Create move infographics.

Yous tin apply expressions when creating Motility Graphics templates. Adjust different backdrop, link animations, and modify the MOGRTs in After Furnishings.

Control multiple layers to create complex animations.

The selection whip allows you lot to easily drive multiple animations from a few controls, creating animations which would accept a lot more piece of work using other features.

Create blithe graphs and charts.

Quickly create animated and motion infographics such as a dynamic world map, and dynamic bar graphs indicating the pollution index of different countries.

The expression UI

Before we get into working with expressions, the first footstep is to know the user interface. Use the following steps to go started:

  1. Create a comp, and select Layer > New > Solid to create a solid layer.

  2. In the Timeline console, select the layer and press S on your keyboard to reveal the calibration property. From here, your journey with expressions starts.

    expression

  3. Allow'due south create an expression. In the timeline console, Alt+Click (Win) or Opt+Click (Mac) the stopwatch side by side to Position to add an expression to the property. Subsequently Effects assigns default expressions to all the properties which y'all tin can modify later.

  4. Notice the changes in the user interface that take place from creating the expression. Starting time, the value of the Calibration holding (shown every bit 100,100) changes from blue to crimson. The ruby-red colour indicates that the value has an active expression.

    expression open

  5. See that a twirls has appeared to the left of the stopwatch, click information technology open up. Utilize information technology to expose the expression itself.

    • The outset button looks similar an equals sign ("=") and toggles the expression on and off. It appears blue when the expression is enabled.
    • The second button toggles showing the expression'due south value over time in the Graph Editor.
    • The third push button with the lilliputian spiral is the pick whip which you lot can utilize to help construct expressions.
    • The fourth button opens the Expression Language menu, which can be used to aid construct expressions.

    expression options

  6. Finally, to the right of the four buttons yous can view the default expression transform.position. If you want to change the expression, click on the expression text in the Timeline to actuate the expression editor field. It works but similar whatsoever text field; copy, paste, select, or drag text. Pressing enter creates a new line, and you can resize the elevation. Click information technology and type the expression you want such equally wiggle(iii,50). To learn more than, see Editing expressions.

    edit expression

Expressions and Keyframes

Later you add an expression to a holding, you can continue to add or edit keyframes for the belongings. An expression tin take the value of a property as adamant by its keyframes and use that as input to generate new, modified values. For example, the value+xc  expression on the Rotation holding of a layer adds ninety degrees to the value of the Rotation belongings, in add-on to the keyframed motion:

Some methods—such as wiggle—operate straight on the existing property value. (See Holding attributes and methods (expression reference).)

The wiggle(10, x) expression on the Position belongings of a layer preserves the keyframed movement of the layer and causes information technology to wiggle a picayune.

Using simple math in expressions

The values for a belongings that contains an expression appear in red or pinkish blazon.

A good way to begin working with expressions is to create a simple expression with the pick whip and then conform the behavior of the expression using unproblematic math operations, such equally those listed in the following table:

Symbol

Part

+

Add together

-

Subtract

/

Divide

*

Multiply

*-1

Perform contrary of original, such as counterclockwise instead of clockwise.

For example, you can double the issue by typing *2 at the end of the expression; or you can halve the result by typing /ii at the end of the expression.

As you develop comfort editing expressions, yous can combine these simple operations—and more. For example, you can add /360*100 to the end of an expression to change its range from 0-360 to 0-100. This change would be useful if you lot wanted to catechumen the values of a 360-degree dial to a slider that is measured in percentages.

expression language menu

Expression linguistic communication card

The Expression Language bill of fare in the Timeline console contains language elements specific to Afterward Effects that you can utilize in an expression. This menu is helpful for determining valid elements and their correct syntax; use it every bit a reference for available elements. When you choose whatsoever object, attribute, or method from the menu, Subsequently Effects automatically inserts it in the expression field at the insertion point. If text is selected in the expression field, the new expression text replaces the selected text. If the insertion betoken is not in the expression field, the new expression text replaces all text in the field.

Common expressions you can utilise

Wiggle

wiggle

Jerk randomly

The wiggle expression is one of the most mutual Subsequently Effects expression. A jerk expression does exactly what the same suggests - information technology causes a property to wiggle past a random amount. This expression can be used to make your scene seem more natural.

The numbers between the parentheses control the wiggle; the commencement number is the number of wiggles per second and the second number is the corporeality of wiggle. And so, a Position property with an expression of jerk(2,30) wiggles two times per 2d by up to 30 pixels.

Time

time*40

Infinite rotating forty degrees per second in time

The fourth dimension expression is suitable for objects with perpetual motion. For example, if you want to have an object rotate indefinitely you can add the expression fourth dimension to the Rotation belongings and the object rotates at 1 caste per 2nd. Information technology also works with basic math equations, so if you lot desire to accept the previous object rotate forty times faster, utilize the expression time*xl.

Loop

loop_out

Loop in and out

If you utilize multiple keyframes to create repititive animation, information technology can be time consuming. Instead, use the loop expression to automate this and create complex looping animations. At that place are two types of looping - loopIn and loopOut (more commonly used). So, a Rotation property with an expression loopOut(); or loopOut("bike"); loops your blitheness until the end of the timeline.

For more such examples, see Expression examples.

Edit an expression manually

  1. Enter text-editing way by clicking in the expression field.

    When yous enter text-editing way, the entire expression is selected. To add to the expression, click within the expression to place the insertion point; otherwise, you will supercede the entire expression.

  2. Blazon and edit text in the expression field, optionally using the Expression Language carte.

  3. To get out text-editing manner and activate the expression, do i of the following:

    • Press Enter on the numeric keypad.

    • Click outside the expression field.

Customize the appearance of expressions in the Expression Editor

Expression Editor in the Timeline panel

Expression Editor in the Timeline console

You tin can customize how expressions look in the Expression Editor - located in the Timeline panel, using the Scripting & Expressions preferences. To open information technology, select After Effects > Preferences > Scripting & Expressions (Mac) or Application > Preferences > . Expressions (Win). To acquire more, encounter Using the Expression Editor.

Spotter the following video to kickstart exploring expressions.

More Expression resources

Now that y'all accept understood some of the concepts backside expressions, come up to the customs for some existent-life examples, and to share your piece of work.

You can also check out Dan Ebberts' excellent collection of example expressions and tutorials on his MotionScript website.

The AE Enhancers forum likewise provides many examples and much data about expressions, as well equally scripts and animation presets.

Source: https://helpx.adobe.com/after-effects/using/expression-basics.html

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